Responsible innovation and robotic toys

**Lead:** [Prof Marina Jirotka]( Embedded in Prof Jirotka's [Established Career Fellowship](, we are using Smart Toys as a case study to understand and develop responsible innovation approaches in the context of social robotics aimed at children. This includes both aiming to anticipate the potential consequences---positive and negative---of introducing such interactive technologies into family life; as well as investigating an innovative design feature: the [Ethical Black Box]( that enables a post-hoc investigation, should an accident happen.

Slow media: Smartphones and wellbeing for youth

**Lead:** [Prof Katie Davis]( The joint project seeks to identify and organize the challenges that youth and their families experience as they engage with their smartphones, social media, and other networked technologies, and then use these empirical insights to design interventions that support media wellbeing in youth and families.

Supporting University Students in Regaining Control Over Digital Device Use

**Lead:** [Dr. Ulrik Lyngs]( Self-control struggles play a key role in many negative effects of digital device use on well-being, such as problematic use of social media. We are working with the University of Oxford’s Counselling Service, to design experiential training for students to address these issues.

Conflict resolution in Minecraft

**Lead:** [Prof Katie Salen]( This project investigates how multiple online games---such as Minecraft---can serve as powerful sites for youth social-emotional learning (e.g., conflict resolution and problem resolution skills). Through a series of long term research studies, supported by Connected Camps and Committee for Children, we have investigated how changes to online moderation techniques can drive youth self-empowerment and learning.